Animobo makes bio-inspired robots — a butterfly, a duck and a crab — that students program with blocks, test in a 3D simulator and run for real with on-device AI. A complete STEM solution for schools and academies.
Servo-driven wings, light and colour sensors, and RGB patterns. The gentlest first step for primary students — first loops, first events, first “it moved!”.
Flapping servo wings
Light & colour sensors
RGB light patterns
Ages 6+
02 / 03
Duck
Learn balance & locomotion
A two-legged walker inspired by open-source mini duck robots. Students discover gait, balance and feedback control with a motion sensor — then teach it to dance.
Bipedal walking
IMU balance control
Expressive head & eyes
Ages 10+
03 / 03
Crab
Learn vision & AI
Six legs, two pincers and a camera. The crab recognises colours, objects and gestures with an on-device neural network — a hands-on gateway to computer vision and Edge AI.
Six-leg gait
Camera + Edge AI
Gripping pincers
Ages 12+
ButterflyDuckCrab
One program · Two worlds
Write it once. Run it in 3D — and in real life.
Students snap blocks together in the browser. The very same program drives a physics-simulated robot on screen and, with one click, runs on the real robot over USB or Bluetooth.
Block editor
when ▶ clicked
repeat 4
move forward 10 cm
turn right 90°
set lights
Target A · SimulatorRunning
Physics in WebAssembly. Runs smoothly on low-spec lab PCs.
Target B · Real robotFlashed
from animobo import robot
for _ in range(4):
robot.forward(10)
robot.turn(90)
robot.lights("orange")
ESP32-S3
MicroPython, flashed over USB or Bluetooth. No Wi-Fi setup in class.
Edge AI
Real AI, running right on the robot.
No cloud, no accounts, no data leaving the classroom. Students collect data, train a model and deploy it to the robot — then watch it decide in real time.
Computer vision
Recognise colours, objects and hand gestures.
Voice & sound
Wake words and simple spoken commands.
Train your own model
Collect data, train in the browser, deploy to the robot.
Private by design
Inference stays on the device — student data stays in school.
0robot families
0run targets, one program
0cloud services required
0browser-based, no installs
Learning path
From first block to first neural network.
A progression that grows with every student, from play-based discovery in primary school to Edge AI projects in high school.
01Grades 1–3
Explore
Sequences, loops and events with the Butterfly. Play-based, story-driven lessons.
02Grades 4–6
Build
Sensors, conditions and motion. Assemble, wire and program the Duck.
03Grades 7–9
Code
From blocks to MicroPython. Control, feedback and the engineering design process.
04Grades 10–12
Intelligence
Computer vision and Edge AI projects with the Crab. Competition-ready.
Solutions
Everything a STEM program needs — in one box.
Classroom kits
Robots, spare parts, chargers and storage for a whole class — ready to unbox and teach.
Ready-made lessons
Lesson plans, slides and worksheets built around Vietnam’s GDPT 2018 STEM goals.
Teacher training
Hands-on onboarding and ongoing support. No coding background needed.
Class dashboard
Track progress, share projects and grade in one place.
Runs on your lab PCs
A browser-based simulator built for low-spec computer labs. Nothing to install, nothing to maintain.
Lab-ready
Robotics clubs & contests
Challenges, arenas and match rules to turn a lesson into a season.